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Showing posts with label Google. Show all posts
Showing posts with label Google. Show all posts

Monday, January 3, 2011

Google Body Browser

Google has recently demoed an interesting WebGL application called Body Browser, which lets you explore the human body just like you can explore the world in Google Earth. Now you can try Google Body Browser before it's added to Google Labs, assuming that you have a WebGL-enabled browser:

* WebGL is available, but not enabled by default in Chrome 8 (the latest stable version). Type about:flags in the address bar, click "Enable" next to "WebGL" and then click on "Restart now". Please note that this is an experimental feature in Chrome 8.
* WebGL is enabled by default in Chrome 9 Beta, Chrome 9 Dev Channel, Chrome Canary Build and Firefox 4 beta.






Damon Hernandez was surprised to notice that the application doesn't require a plugin. "Unlike other web based medical applications I have seen, no Flash, Java, or other plugins are needed. This application will run on any WebGL supported browser. Last year I got the opportunity to work on an open standards based web3D medical app for learning the bones of the body. After witnessing how that app really helped students learn the bones, I am sold on using web3D for medical education."

Google's demo:


Reference: http://googlesystem.blogspot.com/2010/12/google-body-browser.html

Saturday, October 24, 2009

Google Audio music download store coming October 28th?

It seems the rift between Google and Apple is growing; after the latter made moves to supply its own mapping technologies for the iPhone and iPod touch, Google now looks set to kick off its own music service to rival iTunes.  According to TechCrunch’s sources, the so-called Google Audio service will launch on October 28th, and offer US users both access to streaming media together with purchase/download links.

Google’s partners in the venture are tipped to be LaLa and iLike, the latter of which was recently acquired by MySpace.  The social networking site has streaming rights agreements with all four of the major music labels, all of whom would probably love another opportunity to persuade people to buy tracks rather than listen to them online.

Thursday, September 17, 2009

AdSense Click Through Rate (CTR) Advice

Making real money using Google’s AdSense program can be done. The key to making it happen is to increase the AdSense click through rate (ctr) on a site. This means turning your traffic into visitors on advertisers’ web sites.

In theory, creating an increase an AdSense click through rate (ctr) is a fairly easy thing to do. Making that theory work in practice, however, requires a little time and energy. But, if the AdSense click through rate (ctr) is increased on a site, the money making possibilities can be quite surprising. In fact, many people who have mastered the art of working their AdSense click through rate (ctr) to their favor have left their day jobs far behind.